ASSETS
ULTIMATE DISSOLVE
UNITY DOCUMENTATION
Usage Options for this FX Material:
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Using the Provided Templates (Materials's Folder): Modify the template by adjusting its parameters and directly apply it to your object or character. Explore various options such as color manipulation, diffuse/Matcap textures, and other parameters to control the behavior of the effect.​
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Creating a New Material:
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Use Material Function (Amplify Shader Editor): Add the material function (MF_UltimateDissolveFX) directly to your own material for seamless integration. Enjoy excellent compatibility with your custom material while benefiting from its full capabilities.
​Demo Scene and Transition Control:
To assist you further, I have included a Demo Scene with an example script component for controlling transitions. You can either utilize this script or draw inspiration from it to create smooth object appearances or disappearances in your scene.